I’ve said it before, but I really enjoyed Fortnite when I played during Alpha. The game’s exact blend of gameplay styles offers a wholly unique experience that can be played either casually or in a hardcore manner. It’s a game that constantly keeps you on your toes because enemies simply rush forwards towards the objective that you’re defending, rather than following a specific path, requiring you to ensure that there are no weak points in your defenses. The PvE experience is quite good, even if some take issue with its primarily gacha-driven advancement.
Patch v1.6 went live today, bringing with it…a 100-player Battle Royale mode. This mode features a larger map and is very similar in nature to PLAYERUNKNOWN’s Battlegrounds. You fly over the island in a “Battle Bus” and get to choose where you jump out. You then have to look for chests on the ground and stay within the ever-shrinking “Eye of the Storm” to survive. The one key difference is that you will more than likely be building a shelter yourself, rather than finding one.
I must admit that I’m a bit confused. I get that PLAYERUNKNOWN’s Battlegrounds is ridiculously popular right now, even boasting higher concurrent player counts than Dota 2 at times, but this just simply doesn’t fit. Fortnite was built to be a class-based cooperative PvE experience. If you look at the patch notes, even features like crouching and “weapons damage to buildings” had to be added to the game specifically for the Battle Royale mode. It seems like they’re trying to turn the game into something that it isn’t and I’m worried that that will be felt quite clearly when playing the mode.